New Vegas Continue After Ending Mod
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Fallout New Vegas Continue After Ending Install This Mod -
Fallout New Vegas Continue After Ending Mods That Expand
Adds a fully functional post-game world to the game, no longer will you be brought to the credits and end your journey there.
Instead, you will realise the consequences of what endings youve gotten and explore a vastly changed world.
Fallout New Vegas Continue After Ending Mods That Expand
Assuming credit is given, patches and mods that expand upon FPGE can be freely uploaded without asking permission.
Note: This does not mean you can package my ESM or BSA into your mods.
RoyBatterian - GECK Extender AVeryUncreativeUsername - Helps me out with comments, has provided useful bug reports, and overall a cool guy.
ExaggeratedHonesty - Provided a bug report that helped me get rid of he who shall never be spoken about.
Wenderer - FOMOD Creation Tool lStewieAl and c6 - For creating the GetFormOverrideIndex function and helping me set up a script using it.
Now, the faction leaders will be present as well as a few other changes based on who takes over.
Whilst these mods are great, and allow you to continue after you conclude the battle of Hoover Dam, thats all they do.
The world doesnt change; the dam battle still takes place as if nothing changed, if you help the Legion, they never take over New Vegas, NCR troopers are still around and act as if they havent lost yet, and if Goodsprings was taken over by the NCR, this isnt represented at all.
Set two weeks after the game ends, the dam is taken over by the respective faction and the fighting stops, the Kings will get eradicated by the Legion, if alive, the Brotherhood of Steel will take over Helios One and patrol the roads, and the Great Khans will evacuate their camp, taking everything with them.
This is only a small portion of what can take place however, and there are a massive amount of things that change based on how you play.
Not only this, but dialogue has been changed to represent whatever endings are chosen, for instance: Well show everyone that these are our new territories - NCR citizen.
This is no longer shown should the NCR lose, why would they prattle on about this after they lose We wont go quietly, the Legion can count on that - NCR trooper.
No longer shown should the Legion fail miserably, they wouldnt exactly need to worry about that after they win would they This is only a small selection mind you, but its just a demonstration on how much love Ive poured into this mod.
Ive played New Vegas for years and loved it ever since, so I thought it only appropriate that the game had a proper ending.
Ive considered nearly everything, so worrying about missing content or otherwise shouldnt be an issue.
Fallout New Vegas Continue After Ending Install This Mod
InstallationUninstallation To install this mod, you can either install it using a mod manager of your choice, or you can manually install it yourself by placing the ESM and BSA in your New Vegas data directory, its that simple, however, ensure that this is done before the Hoover Dam battle as if done afterwards, it may cause oddities.
What I cannot recommend is removing this mod at any point after the game has ended, as if you do so, there will be a ton of missing assets, inconsistencies and otherwise breakage, if you really must remove the mod however, ensure you only do it before the ending.
Additionally, please ensure you have JIP LN NVSE Plugin and JohnnyGuitar NVSE installed.
As of version 4.0, this mod requires both of them to check for record conflicts that would stop it from working and failure to install it will break some of the mods scripts.
CompatibilityLoad order In regards to compatibility, there are
effectively two tiers of mod I consider.
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Source: https://fallout-new-vegas-continue-after-ending.peatix.com/
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